Symbolic Computations

# Contents

1  Mathematical Animation
2  Earth's Curvature
3  The Batman Equation
3.1  Original Equation in MMA
3.2  Modified Equation in MMA
4  Feynman's Quantum Mechanics
4.1  Cornu Spiral
4.2  Youngian Interference
4.3  References
5  Visual Riemann Hypothesis
5.1  Cube Roots of Unity
5.2  5th Roots of Unity
5.3  11th Roots of Unity
5.4  17th Roots of Unity
5.5  61st Roots of Unity
5.6  Generalized Equation
5.7  Tabulated Comparison
6  Hydrogen Spectrum

## 1  Mathematical Animation

Nothing deep but, being my first attempt at animation, is was very exciting to see it come to life in Mathematica.  Made with Mathematica 4.1 on Wed Oct 24 01:13:59 2001

## 2  Earth's Curvature

A scaled simulation of the apparent increase in the curvature of the Earth's horizon as the altitude of a virtual observer increases from 30 feet to 30 miles. This is similar to the view an astronaut would have during a rocket launch. A view the Earth's horizon from an altitude of 30 miles. Made with Mathematica 4.1 on Wed Jun 19 21:39:47 2002

## 3  The Batman Equation

Having recently posted my winking pink elephant in R, I had my attention directed to this posting about the Batman equation. Naturally, I couldn't resist spending "a few minutes" trying it out in Mathematica. The intent of the Batman equation (I assume) is to represent Tim Burton's 1989 movie logo in mathematical form. As usual, there's more to it than meets the eye and it cost me more than a few minutes.

### 3.1  Original Equation in MMA

The simplest thing seemed to be to try rendering the equation verbatim using the ContourPlot function in MMA. Because the ContourPlot function plots regions by default, I entered each factor as a separate equation (using == 0). But it turns out not to make any difference in this particular construction. The more important point is that the resulting plot (Fig. 1) has "noise" due to lack of numerical cancellations and there are some missing line segments (viz., the pointy ears). Also, each factor in the overall equation can be quite sensitive to the domain of values in the computation. Figure 1: Plot produced by the MMA code.

### 3.2  Modified Equation in MMA

While investigating how to get rid of the noise problems (assuming it wasn't an MMA bug), I realized that the role of the radicals in the original equation is to switch the numerical values from purely real numbers to complex numbers (numbers of the form a + ib) by adding an imaginary ib component to the number. The idea is that points in the xy-plane are all real-valued. An imaginary component of a complex number can be thought of as a value in the z-direction, pointing out of the xy-plane. Therefore, a purely imaginary number will sit above the plane and won't be plotted. That's how segments of the various curves are switched off or truncated in the Batman plot.
Cute trick, but what happens if the complex number a + ib is such that a is big while b is relatively tiny? ContourPlot has to decide whether or not to plot that point. You see how the noise troubles can creep into Figure 1.
Similarly, the computation of square roots can present numerical problems. To avoid all this, I discovered a way of replacing the radicals of the rational functions with the following identity:

A   

 | (A − |x|) (|x| − B) | (A − |x|) (|x| − B)

=   [ A − i (1 − U(|x| − A) ] U(|x| − B) + i
(1)
where A and B are constants, U is the UnitStep function in MMA and i = √(−1).
The modified MMA code using eqn.(1) becomes: and the resulting plot looks like this Figure 2: Plot produced by my modified MMA code.

I think the little discovery of eqn.(1) made the time spent well worth it. :)
Made with Mathematica 7 on Sat, Jul 30, 2011

## 4  Feynman's Quantum Mechanics

Feynman's formulation of quantum mechanics (QM)  and quantum electrodynamics (QED)  is based on the complicated mathematics of functional integrals over space-time paths.
A simpler way of appreciating the underlying mathematics is to think of a quantum particle, like an electron or photon, as belonging to an arrow which rotates at the frequency ν corresponding to its energy (E = hν) as it moves from emitter, e.g., a laser to a detector, e.g., CCD camera . The difference between a classical particle (like a ball bearing) and a quantum particle is that the former traverses only one possible path (the classical path) in space-time, whereas the latter traverses all possible paths. The summation over all these paths corresponds to the functional integral.
When they reach the CCD image-plane or detector, the arrows belonging to all these paths stop rotating. The procedure then is to determine the length of the resultant arrow by adding all the individual path-arrows vectorially (i.e., head-to-tail). Squaring the length of the resultant arrow gives the probability of finding the quantum particle at that location in the image-plane or detector. From a classical wave-theory point of view, it corresponds to the intensity of the light at that point.
A nice visual example of this procedure is provided by the Cornu spiral, which accounts for why a point of light in a photograph is slightly fuzzy rather than sharp.

### 4.1  Cornu Spiral

Figure 3 shows how to compute the Cornu spiral using Feynman's arrows [3 p. 57]. The left side of Figure 3 shows the point source and a point in the detector or vertical image plane. Midway is a set of vertical dots that represent a diffraction grating. The photon takes all paths between its source and each vertical dot, and similarly from the dots to the detector point. Note that it's the same physical photon that takes all these paths simultaneously. Weird, but that what makes it a quantum particle and not a classical particle. Figure 3: Computing the Cornu spiral using Feynman's arrows. From 

The rotating arrows from all these paths arrive at the detector point and stop rotating. They are then added vectorially as shown on the right panel in Figure 3. The large resultant arrow is shown pointing roughly north-east.
The same explanation, without any reference to QM, appears in [6, p. 30-9]
If the diffraction grating is replaced by a converging lens, then all the arrows would reach the image plane at the same time, and the "curly ends" of the Cornu spiral would staighten out to produce a longer resultant arrow [3, p. 58]. Physically, that corresponds to a brighter sharper image; which is why we use lenses.

### 4.2  Youngian Interference

In 1803, Thomas Young (he also of Rosetta stone fame) presented the results of a simple double-source interference experiment which helped to convince the scientific world that light was a wave phenomenon, thus supporting Huygen's model rather than Newton's corpusular model of light. But Newton's particle was actually closer to the modern QM model of the photon.
As Feynman explains in lecture 4b, Newton got totally hosed up trying to explain partial reflections because he was thinking in terms of a classical particle rather than a quantum particle. Thus, Newton had to resort to anthropomorphic terms like the corpuscle throws a "fit" to account for certain effects.
Figure 4 shows the result of my MMA computation of 2-slit interference using Feynman's arrows. The asymmetry of the arrows about the origin, relative to the symmetry of the squared amplitude, is a notable curiosity.
Ironically, Youngian interference is not discussed explicitly in , but Feynman does employ it explicitly (with electrons) to motivate the more mathematical treatment in . I suspect the reason for this is that interference is expected for light, because light is always introduced in the context of a wave phenomenon (Huygens, Maxwell) whereas, electron interference seems counterintuitive, because electricity is associated with the Coulomb charge unit or molar electrolysis. Figure 4: Double slit interference. When the path-arrows are added and squared, they produce the sinusoidal pattern of dots which corresponds to the probability of finding the photon at that location in the image plane. Unlike Figure 3, I've oriented the image plane horizontally.

A similar explanation, without any reference to QM, appears in [6, p. 29-5 and Chapter 30].

### 4.3  References

1. R. P. Feynman and A. R. Hibbs, Quantum Mechanics and Path Integrals, McGraw-Hill, New York, 1965.
2. R. P. Feynman, Quantum Electrodynamics, W. A. Benjamin, Mass., 3rd printing, 1973.
3. R. P. Feynman, QED, The Strange Theory of Light and Matter, Princeton University Press, Princeton, 1985.
4. Streaming video of Feynman lecturing on QED at the University of Auckland, New Zealand in 1979:
This material is essentially identical to that published in the QED book .
5. E. F. Taylor, S. Vokos, J. M. O'Meara and N. S. Thornberd, "Teaching Feynman's sum-over-paths quantum theory," COMPUTERS IN PHYSICS, VOL. 12, NO. 2, MAR/APR 1998.
6. R. P. Feynman, R. Leighton, and M. Sands, The Feynman Lectures on Physics, Vol. 1, Addison-Wesley, 6th printing, 1977. Also available as video at Microsoft but requires their Silverlight browser plug-in.
Made with Mathematica 7 on Tue, Apr 14, 2009

## 5  Visual Riemann Hypothesis

If it could be proven, the Riemann hypothesis (RH) would explain the distribution of the prime numbers. One statement of RH says that all the nontrivial zeros of the Riemann zeta function ζ(s) in the complex plane, lie on the critical line with Re(s) = 1/2.
According to Brian Conrey in this lecture, an associated graphical interpretation of RH can be constructed using arrows which are added vectorially. The 285 MB Windows Media Player file is available for download. The relevant section starts at 47:30 minutes. You may need to turn up the volume because the sound quality is rather poor. Unfortunately, Conrey becomes confused when he describes the role of perfect squares in reversing the direction of some arrows. I think this happens because he tries to oversimplify it. It's not that the relevant numbers are perfect squares but rather, quadratic residues or remainders of p. Conrey, being a number theorist, clearly understands this because he has the correct list of quadratic residues along the bottom of his slides; it's just that he fumbles the explanation.
Since the graphical construction is very simple, especially when compared with the deeper mathematical significance of RH, it is worth understanding correctly. What follows, is my version of what he is describing.

### 5.1  Cube Roots of Unity

Conrey starts with p = 5 but I think it's easier to see the principle behind the graphical construction using the first odd prime p = 3. Consider its 3 roots of unity as 3 vectors in the complex plane. Next, we make a list of indices that correspond to the quadratic residues mod 3.
• 12 = 1 (mod 3)
• 22 = 1 (mod 3)
So, 1 is the only unique residue mod 3, which means we take the vector corresponding to z13 and reverse it's direction. By convention, we also do the same thing with the z03 vector. Now, we add the vectors head-to-tail as shown in the following diagram. We find that the end-point (the red arrowhead) lands on a circle of radius r = √3 = 1.73205, which is the square root of our starting prime number.

### 5.2  5th Roots of Unity

Start with p = 5 (Conrey's first example in the movie) and determine the quadratic residues mod 5:
• 12 = 1 (mod 5)
• 22 = 4 (mod 5)
• 32 = 4 (mod 5)
• 42 = 1 (mod 5)
The unique residues are therefore 1 and 4, and we see they correspond to the reversed arrows in Conrey's diagram. Adding the arrows vectorially, we end on a circle of radius √5.

### 5.3  11th Roots of Unity

Choosing p = 11, we can use this Java-based calculator to do determine the unique residues:
```Quadratic residues modulo 11:
1, 3, 4, 5, 9
There are 5 quadratic residues modulo 11.

```
Switching the direction of these arrows and adding them vectorially, we end on a circle of radius √11 as shown in Figure 5. Figure 5: Brian Conrey showing how the addition of vectors for the case of p = 11 ends on a circle with radius √11. That the circles look like ellipses in the picture is presumably due to incompatible aspect ratio settings between his PC screen and the digital projector display.

### 5.4  17th Roots of Unity

Starting with p = 17, we have:
```Quadratic residues modulo 17:
1, 2, 4, 8, 9, 13, 15, 16
There are 8 quadratic residues modulo 17.

```
such that we end on a circle of radius √17

### 5.5  61st Roots of Unity

If we start with p = 61 (Conrey's final example), reverse the following vectors:
```Quadratic residues modulo 61:
1, 3, 4, 5, 9, 12, 13, 14, 15, 16, 19, 20, 22, 25, 27, 34, 36, 39, 41,
42, 45, 46, 47, 48, 49, 52, 56, 57, 58, 60
There are 30 quadratic residues modulo 61.

```
and add them vectorially, we end on a circle of radius √61.
This works for any prime number!
The √p radical can also be written as an exponent p1/2 and, according to Conrey, that is associated with the critical line at Re(s) = 1/2 in RH.

### 5.6  Generalized Equation

I discovered that I could express this vector addition in equational form:
 p−1∑ k=1 (k | p) exp  i 2 π k p  =  p1/2
(2)
where (k | p) is the Legendre symbol. The Legendre symbol automatically handles reversing the appropriate vectors—which is very cool.
Equation (2) can be written as an MMA function: The Legendre symbol is just a special case of the Jacobi symbol in MMA. The symbolic output for p = 29 is: in agreement with Conrey's diagrammatic scheme.

### 5.7  Tabulated Comparison

Since the symbolic simplification can become compute-bound for larger primes, it is faster just to compare numerical output. We can take a selection of p values from the first 100 prime numbers, to show that the results agree numerically. By now, you might be thinking this is all a bit obvious, but it's not. We are not doing simple vector addition of the prime-th roots of unity. There is no way eqn. (2) can work without the reversing the correct vectors. So, the secret really lies in the Legendre symbol. In fact, eqn. (2) is essentially the discrete Fourier transform of the Legendre symbol.
Made with Mathematica 7 on Wed, Aug 4, 2010

## 6  Hydrogen Spectrum

This project is still under construction.
Semiclassical orbital rosette.
Comparison on spectral models.
Made with Mathematica 7 on Wed, July 6, 2011

File translated from TEX by TTH, version 3.81.
On 3 Nov 2017, 10:30.